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Table of Contents

  1. Introduction

    1.1 What is Crystal Studio?

    1.2 Concepts

    1.3 About this document

    1.4 Current Status

    1.5 Features of Crystal Studio

    1.6 Where to get Crystal Studio

    1.7 GNU General Public License

  1. Building and Installing

    2.1 Directory Hierarchy

    2.2 Requirements

    2.3 External Libraries

    2.4 Platform Specific Instructions

      2.4.1 Unix/Linux

      2.4.2 Windows using Microsoft Visual C++

      2.4.3 Windows using MinGW

      2.4.4 Windows using Cygwin

  1. Getting familiar

    3.1 The World File Concepts

    3.2 The Plugins

  2. Getting started

    4.1 Starting up the Editor

    4.2 The Viewports

    4.3 Creating simple objects

    4.4 Saving / Loading

    4.5 Texture Mapping

  3. Advanced Topics

    5.1 Particles

    5.2 More about texture mapping

    5.3 Shaders and Bumpmaps

    5.4 Portals and Sectors

    5.5 Genmeshes and Thingmeshes

  4. FAQ


This document was generated using bare hands [TM].